Posts Tagged ‘simulation’

The Sociological Detectives: Hiding in Plain Sight

Friday, April 6th, 2018

In this third outing in the Research Methods series, the Sociological Detectives investigate Overt Participant Observation through a simple piece of hands-on research.

This PowerPoint Presentation – the 3rd in the Research Methods series (the others being The Research Process and Non-Participant Observation) – combines a hands-on approach to doing Overt Participant Observation with a classroom-based evaluation of the method.

Students take-on the role of Sociological Detectives which, in this instance, means they are set “a Task” to complete (it’s probably no great secret that this involves doing a simple bit of Overt Participant Observation) outside of class time.

Students can then use their (brief) experience of using the method to inform the evaluation work they then do inside the classroom.

While actually doing the Observation is not essential (the Task Options document that outlines some suggestions for how the Observation might be carried-out includes a simple Thought Experiment option for classrooms where, for whatever reason, students can’t physically carry-out this type of observational research) it does, I think, represent a useful teaching and learning device.

It is, in this respect, a relatively simple – and hopefully interesting – way for students to bring their personal experiences to bear on the more-theoretical aspects of sociological research. (more…)

The Sociological Detectives: BOLO

Monday, April 2nd, 2018

In this research methods simulation students take on the role of Sociological Detectives to investigate formal and informal norms using non-participant observation.

In the second simulation in the Research Methods series – the first, Trial and Error,  introduced the Research Process – students again take-on the role of Sociological Detectives. This time, however, they are investigating and evaluating a specific research method, Non-Participant Observation and the simulation offers two ways to do this

1. Field research involves students actually carrying-out a short – typically 30-minute – observational study of their choice (although they are encouraged to check its appropriateness and safety with you). Once you have accepted their choice this is something they should be able to complete outside the classroom, in their own time. The remaining part of the sim – evaluating non-participant observation as a research method – can then be completed in class time when you’re available to provide help and assistance if necessary.

Alternatively, you can run the sim as a whole-class exercise by looking at the respective strengths and weaknesses of non-participant observation as a class, with individual students able to illustrate key ideas with examples drawn from the observation they’ve done.


Leave Nothing to Chance: An Education Simulation

Wednesday, March 14th, 2018

“Leave Nothing to Chance” is, unless I’m very much mistaken (and I probably am), my first real attempt at a “proper classroom simulation”.

I’d like to say I’m excited about it, but when all’s-said-and-done it’s only a simple simulation.

On the other hand, I very much hope you like it, use it, develop it and share it.

Not necessarily in that order, but you probably get the idea.

Aside from this, if you need a bit of convincing about the content, the sim is designed to illustrate differential educational achievement and uses the mechanism of a lottery – or to be more-precise, a series of Key Stage lotteries – to explore how differences in achievement are, for sociologists, the result of material and cultural factors that occur both inside and outside the school.

The lotteries, although a central feature of the game (there can only be one winner. Unless you decide otherwise), are the device through which students are encouraged to explore, with your help, direction and guidance (you know, the teaching stuff), how and why different social groups achieve differently in the education system. They are, in other words, the glue that holds the lesson together.


Sociology Sim: An Exercise in Inequality

Friday, March 9th, 2018

As you may have gathered, I rather like simulations and this is another one I’ve found that can be added to the expanding list.

This particular one was created by Chris Andrews and is interesting, at least to me, because its focus on social inequality means it has applications right across the sociological spectrum; you can use this sim just about anywhere you need to illustrate structured social inequality.

Apart from its flexibility, it satisfies what Andrews’ calls four criteria for running a successful in-class exercise. A sim should:

• be simple and easy to learn,
• sensitise students to central motifs or aspects of sociology versus specific theories or methods,
• involve minimal preparation and resources
• be usable within one-hour length class periods or less.

You can, if you want, download the original article containing the full documentation for the sim that:

• Provides a general overview of and rationale for the sim
• Describes how to run the game
• Includes a debate and debrief section that explores how the sim can be used to illustrate different aspects of structured social inequality.

Alternatively, if you just want to view the instructions for running the sim and view some short Notes I’ve added about using the sim to illustrate and discuss structured social inequality in the context of Education, I’ve created a short booklet for just this purpose…


Beat The Bourgeoisie: A Simulation

Tuesday, March 6th, 2018

Long-time readers of this blog may recall that around 18 months ago I posted a series of sociology simulations, under the general title “7 Sims in 7 Days”, one of which, Cards, Cakes and Class, focused on giving students a physical taste of social inequality. However, while I like the basic ideas underpinning the sim, it suffers from two major problems:

1. It takes a lot of time, effort and space to set-up and run.

2. It mainly focuses on economic inequality to the detriment of other dimensions of class inequality – specifically, cultural and social capital. While the former is, of course, an important dimension of inequality, students need to understand, discuss and, in this instance, experience other dimensions of inequality.

If you liked the basic idea behind “Cakes and Class” (and who doesn’t like to see their students suffer in the name of Education?) but were prevented from running the sim because you couldn’t commit to everything involved in setting it up, you might be interested in this variation by Dawn Norris (Beat The Bourgeoisie: A Social Class Inequality and Mobility Simulation Game). While it covers much the same area as Cakes and Class it does so in a way that’s:

1. Easier to set-up and run: you just need two groups of students and some questions.

2. Quicker to carry-out: Norris suggests the simulation itself should run for around 30 minutes, (with as much time as you like after for a discussion of content and outcomes).


Trial: And Error: Online version

Monday, October 30th, 2017

While PowerPoint is fine for displaying via desktop devices it’s not quite so clever when it comes to the different devices, from tablets to mobiles, potentially being used inside and outside the a-level classroom.

If, therefore, you want a portable (html5) version of the Sociological Detectives Research Process Simulation that has the same functionality as the PowerPoint version, I’ve created an online version that you’re more than welcome to try. Although it doesn’t do anything different to the PowerPoint version it’s a version that students can access at anytime, before or after the particular lesson in which the simulation is used.

In the case of the former you might want your students to familiarise themselves with the sim before you link it to Popper’s Hypothetico-Deductive model of research. This involves a kind of flipped learning where students familiarise themselves with the basic analogy used in the sim and which can then be applied and evaluated in a lesson.

Alternatively it can be used after a lesson as a way for students to recap the ideas you’ve introduced.

Trial: And Error Frontend

Wednesday, October 25th, 2017

In response to quite literally no-one asking for it, we’ve created a Frontend – what people laughingly used to call “a Menu” – for the Research Process sim. This brings together three elements of a possible lesson (the Simulation PowerPoint, Hypothetico-Deductive PowerPoint and “Nature of Science” pdf) in one handy, easy to access, place.

Apart from the aforesaid handiness, using a Frontend looks a bit more professional and may give the not-entirely-erroneous impression that we know exactly what we’re doing when OfSted – or some over-zealous SMT-type – is In The House.

To use the Frontend all the files need to be in the same directory, but since it uses relative addressing it will work from any directory you create. Even if, for some reason known only to you and your dog, you’re in the habit of naming directories after your pets. It does happen.

A couple more things:

1. The PowerPoints run as Shows (.ppsx) which means they will work on a device that doesn’t have PowerPoint.

2. You need to have a pdf Reader – Adobe or otherwise – on your device (it doesn’t have to be in the same directory as the pdf file). Otherwise you won’t be able to open the “Nature of Science” pdf.

And that could be embarrassing.

Or maybe liberating.

One of the two.

The Sociological Detectives: Trial: And Error

Monday, October 23rd, 2017

The latest addition to the burgeoning Sociological Detectives™ Universe is a role-playing simulation of the Research Process – and Popper’s Hypothetico-Deductive Model of Scientific Research in particular – that uses the analogy of a criminal investigation to help students understand and experience how and why the research process is structured.

The simulation takes the students through a number of stages in the investigation – from identifying a problem to prosecuting the guilty party – that mirror the different stages in Popper’s Model.

The basic idea here is that the role-playing element, whereby students are faced with a range of suspects and evidence from which they have to choose one individual they believe the evidence shows is guilty, adds an interesting dimension to what can be a fairly dry and difficult-to-teach area – particularly if you don’t have the time or resources to engage in some hands-on application. (more…)

The Sociological Detectives: We Have A Situation…

Sunday, September 10th, 2017

This PowerPoint Presentation brings together a couple of ideas, one of which – the idea of “students playing the role of detectives” I’ve previously explored in a slightly different way. The other – a situation-based application – is one I’ve adapted from a couple of recent sources:

Firstly, the AQA Crime and Methods exam question that presented students with a scenario and then required them to assess the suitability of a particular research method for studying it.

Secondly the WJEC / Eduqas Criminology Specification that requires students to look at a situation – such as the behaviour of unruly youth – and show how a sociological explanation of their choice might understand and explain it.

The Situation

What this Presentation does, therefore, is set-up a situation – the behaviour of the aforementioned “unruly youth” – which students have to explain using a sociological approach of their choice. This can, of course, be adapted to your own particular teaching by, for example, asking different students to apply different approaches (Marxism, Feminism, etc.) and bringing their ideas together as a class. Alternatively, you may want the whole class to focus on a particular approach, such as Right Realism.

Where the exam / specification situation is one that’s simply described, either in words (exam) or words and pictures (specification) this version takes advantage of PowerPoint’s ability to display video – in this instance a relatively short (2 minutes 30 seconds) piece of film designed to do a couple of things:

The first minute of the film “sets-the-scene” by describing some aspects of a fictional town (“Castleton”) in terms of its broad social and economic make-up.

The remainder of the film outlines some of the “problems of unruly youth” whose behaviour students will have to explain by applying a criminological approach of their choice to the events they have viewed.

Aside from describing a situation, the film contains a number of simple visual and verbal clues students can pick-up on and use when they come to the “Report Stage” of the presentation. It includes, for example, the idea of social and material deprivation (Marxism), economic strains (Functionalism), Masculinity (Feminism) and broken windows (Right Realism). (more…)

EySKuBe: The Addiction Simulation

Wednesday, January 18th, 2017

To complement the free chapter  on addictive behaviour you can give your students a taste of addictive behaviour with this simple – and harmless – simulation.

This was originally created by Todd Campbell (Texas A & M University) and the instructions here are filtered through the work of Linda Walsh (University of Northern Iowa)