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	<title>ShortCutstvTeaching Toolbox</title>
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		<title>Sociology Noir: This Sociological Life</title>
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		<dc:creator><![CDATA[Chris Livesey]]></dc:creator>
		<pubDate>Tue, 13 Oct 2026 13:58:57 +0000</pubDate>
				<category><![CDATA[Introductory]]></category>
		<category><![CDATA[Sociology]]></category>
		<category><![CDATA[Teaching Toolbox]]></category>
		<category><![CDATA[detective]]></category>
		<category><![CDATA[perspectives]]></category>
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					<description><![CDATA[The second in the Sociology Noir series, This Sociological Life, is a prequel to the original Choose-Your-Own-Adventure Whodunnit, Curtain Call at the Lantern and both covers the origins of Sociology (Comte, Marx, Weber and Durkheim) and introduces students to three different sociological perspectives on science: positivism, interpretivism and postmodernism. All within the general structure of [&#8230;]]]></description>
		
		
		
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		<title>Sociology Noir: A Sociological Whodunnit</title>
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		<dc:creator><![CDATA[Chris Livesey]]></dc:creator>
		<pubDate>Tue, 29 Sep 2026 13:29:38 +0000</pubDate>
				<category><![CDATA[Culture and Identity]]></category>
		<category><![CDATA[Sociology]]></category>
		<category><![CDATA[Teaching Toolbox]]></category>
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					<description><![CDATA[Having written a not-inconsiderable number of books for a number of different publishing companies, I’ve grown tired of “The Traditional Textbook” and the Traditional Approach to teaching and learning taken by said publishing companies. Maybe I’m just getting old. Maybe I’ve just developed a dislike to the lack of innovation, the aversion to risk-taking or [&#8230;]]]></description>
		
		
		
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		<title>Crime and Deviance Gamified: Episode 2</title>
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		<dc:creator><![CDATA[Chris Livesey]]></dc:creator>
		<pubDate>Mon, 17 Aug 2026 09:02:00 +0000</pubDate>
				<category><![CDATA[Games and Sims]]></category>
		<category><![CDATA[Sociology]]></category>
		<category><![CDATA[Teaching Toolbox]]></category>
		<category><![CDATA[becker]]></category>
		<category><![CDATA[blumer]]></category>
		<category><![CDATA[crime and deviance]]></category>
		<category><![CDATA[durkheim]]></category>
		<category><![CDATA[hillyard]]></category>
		<category><![CDATA[Mead]]></category>
		<category><![CDATA[reiman]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[sociology]]></category>
		<category><![CDATA[tombs]]></category>
		<category><![CDATA[zemiology]]></category>
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					<description><![CDATA[An immersive Sociology Sim in which students take-on the role of a sociological detective to explore aspects of the A-level Sociology curriculum. Following slowly on the heels of Episode 1: Concepts of crime, deviance, social order and social control comes this new offering: “Episode 2: The Relativity of Crime and Deviance” and if you want [&#8230;]]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">22699</post-id>	</item>
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		<title>Dynamic Learning: The Media City Phone Detox</title>
		<link>https://www.shortcutstv.com/blog/dynamic-learning-the-media-city-phone-detox-2/</link>
		
		<dc:creator><![CDATA[Chris Livesey]]></dc:creator>
		<pubDate>Thu, 02 Jul 2026 09:59:32 +0000</pubDate>
				<category><![CDATA[Psychology]]></category>
		<category><![CDATA[Teaching Toolbox]]></category>
		<category><![CDATA[digital detox]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[study skills]]></category>
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					<description><![CDATA[Research shows that, particularly for young people, spending too much time on our phone can be detrimental to our physical and mental health. This partly explains recent attempts by governments in Australia and the UK to limit young people’s access to both the Internet and things like social media. But what happens when students themselves [&#8230;]]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">21789</post-id>	</item>
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		<title>Crime and Deviance Gamified: Episode 1</title>
		<link>https://www.shortcutstv.com/blog/crime-and-deviance-gamified-episode-1/</link>
		
		<dc:creator><![CDATA[Chris Livesey]]></dc:creator>
		<pubDate>Wed, 13 May 2026 11:36:44 +0000</pubDate>
				<category><![CDATA[Crime and Deviance]]></category>
		<category><![CDATA[Games and Sims]]></category>
		<category><![CDATA[Sociology]]></category>
		<category><![CDATA[Teaching Toolbox]]></category>
		<category><![CDATA[crime]]></category>
		<category><![CDATA[deviance]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[social control]]></category>
		<category><![CDATA[social order]]></category>
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					<description><![CDATA[An immersive Sociology Sim in which students take-on the role of a sociological detective to explore concepts of crime, deviance, social order and social control. For some time now I’ve been interested in the idea of gamified learning &#8211; taking the mechanics of game-playing, such as rewards, ranks and challenges and applying them to the [&#8230;]]]></description>
		
		
		
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