7 Sims in 7 Days – Day 7: Cards, Cakes and Class

The final offering in what no-one’s calling “The Wonderful Week of Sims” is designed to give students practical experience of social inequality based on the unequal distribution of economic resources (wealth) – the eponymous “cake” of the title. While this can be an end in itself – a central part of the sim is the […]

7 Sims in 7 Days – Day 6: For My Next Trick…

This sim involves a bit of very gentle trickery on your part as you use your little-known ability to mind-read as a way of enlivening some of the “possibly less interesting?” aspects of research methods. As with some of the other sims in the series this is a building-block resource; while it’s not very useful, […]

7 Sims in 7 Days – Day 4: The Anomie Within

This short (5 – 10 minute) sim can be used whenever you want to introduce the concept of anomie, such as if you’re introducing Merton’s Strain Theory or looking at Garfinkel’s breaching experiments. The package includes a little bit of background on breaching experiments and a couple of different anomie variations – mild and strong […]

7 Sims in 7 Days – Day 3: Window Shopping / The Art of Walking

Although these are two different sims I’ve included them together because both involve thinking about the “rules of everyday social interaction”, albeit in different ways: Window shopping is designed to encourage students to think systematically about the “underlying rules” of relatively mundane behavior. It can be used to simulate sociological research (such as field experiments […]

Sociological Sims from Cengage

I’ve continually argued that games and simulations have an important part to play in the sociology classroom – I’ve found, created and posted a fair number – partly because they can be counter-intuitive in a way that forces students to confront and reassess their taken-for-granted ideas about social behaviour – from education to inequality – […]

Seven Sims in Seven Days – Day 5: Trial by Jury

As with some of the others in this series, “Trial by Jury” is a building block sim that gives you a basic template that can be used to organise and run a wide range of possible simulations. In basic terms if there’s an area of the Sociology / Psychology course that involves comparing and contrasting […]

Seven Sims in Seven Days: The Introduction

I’ve long been interested in the idea of using simulations (and games – see Disclaimer below) as teaching tools – there were a couple of online efforts I created many moons ago when the Internet was still young and frames seemed such a good idea: Education and Differential Achievement: The Sociological Detective was an attempt […]

Beat The Bourgeoisie: A Simulation

Long-time readers of this blog may recall that around 18 months ago I posted a series of sociology simulations, under the general title “7 Sims in 7 Days”, one of which, Cards, Cakes and Class, focused on giving students a physical taste of social inequality. However, while I like the basic ideas underpinning the sim, it […]

Harry Potter and the Functions of Crime?

Teaching something like Durkheim and the Functions of Crime can sometimes be a little difficult for students to grasp, so one way to make it more accessible might be to teach it by associating it with something more well-known and accessible, such as the Harry Potter books. More-specifically, Jenn Simms has drawn parallels between the […]